Game Log 3 - Imagine (WIP)


Game Log 3 - Imagine

Imagine-Methods we used

Citizen Experience Mapping

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Decision Dash

We were all already in agreement about the important design decisions and wanted to go ahead with the game as we described it in Game Log 2.  For this reason, we did not use the decision dash method. However, we still got together to create a list of important To-Dos for the playtest, such as prioritising the work on the shader, the positive influence models, as well as the negative influences. As that is the core of the game. Tasks like making the drawing work and adding game elements such as refilling the paint, sounds or screens for the beginning and end of the game will be done later. 

Interactive Mockup

We attempted to create an interactive mockup as the final Imagine Method. For the playtest, we prepared a basic shader to showcase the experience of seeing the world as a painted image. This is the first step to including the artworks from AROS and their drawing style into our game. Additionally,  we added four "positive" 3d models that the player can move to occlude bad influences. These bad influences are currently still spawned manually and do not have their final 3d models.   

Playtest Feedback

We could not get the game to build during the scheduled playtest, so we could not get any feedback for now. 

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